Further pods collected provide bonus points.Įnemy shots can be targeted by the Giraffe's own shots, which has the effect of pushing them back. Collecting extra pods when the giraffe already has five provides extra benefits: the first extra pod grants an extra life, the second grants Fast Bullets, and the third awards a token which counts towards accessing the bonus round, but only if no other pods were missed during the stage. The Giraffe can store up to five pods, and one is lost each time it jumps. The player can collect power-up "pods" which allow the Giraffe to jump jumping also fills the entire power zone. When an enemy spawns multiple other enemies, the spawned enemies appear at the power zone boundary.The Giraffe fires an additional two shots, which can be steered with the right analog stick.Enemy shots are slowed down when travelling within the power zone.It can also increase the global bonus multiplier. This attracts higher scores, especially if a large chain of enemies are bulled off the rim at one time. The Giraffe can safely collide with enemies on the rim, knocking them off in the process (referred to as "bulling").Damaging or destroying enemies extends the Power Zone, and at all other times it slowly contracts, contracting more quickly when the giraffe is stationary. The Giraffe can destroy these enemies by firing at them.Ī line on the surface behaves as a VU meter, indicating the "power zone". Enemies appear in notably greater quantities than in Tempest, beginning at the opposite end of the third dimension and approaching the player, firing bullets. The player controls the Space Giraffe as it moves around the outer rim of a 3-dimensional extruded surface.
#Yakyak windopws update
Although the game is aesthetically similar to the arcade game Tempest, Minter has strongly denied that Space Giraffe is an update to Tempest, as it introduces significant gameplay changes.